Learn · Table Talk

Poker & Gambling Glossary

The words you’ll hear at the poker table and read on The Tables, from pot odds to the house edge. Learn the language before you learn the game.

At the Poker Table

The words of a Texas hold'em hand, from the forced bets before the deal to the showdown, and the two formats the game is played in.

Hole cards

Also: Pocket cards · Pocket pair · Suited · Offsuit

Your private, face-down cards: two in Texas hold'em. A pair dealt as hole cards is a pocket pair; two cards of the same suit are suited, two of different suits offsuit.

At the Poker Table See also: Community cards, Texas hold'em

Blinds

Also: Small blind · Big blind · SB · BB

Forced bets posted before the deal by the two players to the left of the button: the small blind and the big blind, usually twice as large. They seed the pot so every hand has something to play for.

At the Poker Table See also: Ante, Button, Position

Button

Also: Dealer button · BTN · On the button

A disc marking the player in the dealer's position for the hand; it moves one seat to the left after every hand. The button acts last on every betting round after the flop, which makes it the best seat at the table.

At the Poker Table See also: Position, Blinds

Position

Also: Under the gun · UTG · Cutoff · CO · Hijack · In position · Out of position · Late position · Early position

Where you sit relative to the button, which sets the order of action. Acting later is an advantage: you see what others do first. Under the gun, left of the big blind, acts first before the flop; the cutoff sits just right of the button.

At the Poker Table See also: Button, Blinds

Preflop, flop, turn and river

Also: Preflop · Flop · Turn · River · Streets · Fourth street · Fifth street

The four betting rounds of hold'em, called streets. Preflop follows the deal of the hole cards; the flop puts three board cards out at once; the turn adds a fourth and the river the fifth and last, each followed by a round of betting.

At the Poker Table See also: Community cards, Showdown

Check

Also: Checking

Pass without betting and keep your cards, allowed only while no one has bet in the round. Before the flop the blinds count as bets, so only the big blind can check, and only if no one raised.

At the Poker Table See also: Blinds, Bet, Call, Betting actions

Bet

Also: Open · Opening bet · Lead out · Bet out

Put chips in first in a betting round; before the flop the big blind counts as that bet. Everyone after you must then call, raise or fold.

At the Poker Table See also: Check, Raise, Value bet, Bluff

Raise

Also: Re-raise · 3-bet

Increase the current bet, so the others must match the new amount to stay in. Bets are counted in order, so a re-raise of the first raise is a 3-bet; before the flop the big blind counts as the first bet.

At the Poker Table See also: Bet, Call, String bet, Fold equity

All-in

Also: Shove · Jam · No-limit · Pot-limit

Betting every chip you have on the table, which no-limit games allow at any time. A player who is all-in can't be forced out of the hand and can win from each opponent only as much as they put in themselves.

At the Poker Table See also: Side pot, Fold equity

Side pot

Also: Main pot

A separate pot built from bets an all-in player can't match. The all-in player competes only for the main pot; the players with chips left play for the side pot among themselves.

ExampleAnn is all-in for $50; Ben and Cal put in $200 each. The main pot is $150; the $300 side pot goes to Ben or Cal.

At the Poker Table See also: All-in, Showdown

Hand rankings

Also: Poker hands · Royal flush · Straight flush · Four of a kind · Quads · Full house · Flush · Straight · Three of a kind · Trips · Set · Two pair · One pair · High card

The order of five-card poker hands, highest first: royal flush, straight flush, four of a kind, full house, flush, straight, three of a kind, two pair, one pair, high card. The rarer the hand, the higher it ranks.

At the Poker Table See also: Kicker, The nuts, Ante and Play (Three Card Poker)

A side card outside a hand's pair, two pair, trips or quads that still counts in the best five cards. Kickers break ties between hands of the same rank, highest first.

ExampleTwo players each make a pair of kings. The one holding an ace beside it beats the one holding a queen; the ace is the kicker.

At the Poker Table See also: Hand rankings, Showdown

Cash game

Also: Ring game · Live game

Poker played for the chips on the table, which stand for real money. Players can buy in, top up and leave whenever they like, and the blinds stay fixed.

At the Poker Table See also: Tournament, Rake

Rake

Also: Time charge · Entry fee

The card room's fee for running a poker game: a cut of each pot, a charge per hour, or part of a tournament entry. The house has no edge against poker players; the rake is how it gets paid.

In the marketAn exchange fee: it doesn't care who wins, it charges every trade, and it is the hurdle a small edge has to clear.

At the Poker Table See also: Cash game, House edge

Strategy and Math

How players turn cards into prices: counting outs, weighing the pot against the bet, and thinking in ranges and expected value instead of single hands.

Outs

Also: Draw · Drawing hand · Flush draw · Straight draw

The unseen cards that would turn your hand into one that probably wins. A hand that needs one of them is a draw.

ExampleYou hold four hearts after the flop. Nine hearts remain unseen, so the flush draw has nine outs.

Strategy and Math See also: Rule of 2 and 4, Equity, Semi-bluff

Rule of 2 and 4

Also: Rule of four and two

A quick estimate of the chance of hitting one of your outs: multiply the outs by 4 when you will see two more cards, or by 2 when you will see one.

FormulaChance ≈ outs × 4 (two cards to come) or outs × 2 (one card to come)

ExampleNine outs on the flop: 9 × 4 ≈ 36% to hit by the river. The exact figure is 35%.

Strategy and Math See also: Outs, Pot odds

The price the pot offers on a call: what you stand to win against what it costs. A call pays over time when your chance of winning is higher than your call's share of the final pot.

FormulaBreak-even chance = your call ÷ (pot + their bet + your call)

ExampleThe pot is $100 and your opponent bets $50. You call $50 to win $150, 3 to 1, so you need to win at least 25% of the time.

In the marketA hurdle rate: the return an investment must clear to justify its cost.

Strategy and Math See also: Implied odds, Equity, Rule of 2 and 4

Implied odds

Also: Reverse implied odds

Pot odds plus the money you expect to win on later streets if you hit. A call that is too expensive on today's pot can still pay if a made hand will get paid off later.

Strategy and Math See also: Pot odds, Outs

Equity

Also: Pot equity · Hand equity

Your share of the pot on average: the chance your hand wins, counting split pots as part-wins, if all the remaining cards were dealt with no more betting.

ExampleA flush draw with nine clean outs and one card to come wins 9 times in 46: about 20% equity against a made hand.

Strategy and Math See also: Expected value (EV), Fold equity, Outs

Expected value (EV)

Also: EV · +EV · −EV · Positive expectation · Expectation

The average result of a decision if it could be repeated many times: each outcome times its probability, added up. +EV means a profit on average, −EV a loss; any single result can go either way.

FormulaEV = Σ (probability of outcome × payoff)

ExampleA coin flip that wins $11 on heads and loses $10 on tails: 0.5 × $11 − 0.5 × $10 = +$0.50 a flip.

In the marketExpected return. Over one year or one hand, most of what you see is luck; over many, the expectation is what's left.

Strategy and Math See also: Equity, House edge, Variance

Range

Also: Hand range · Putting someone on a hand

The full set of hands an opponent could hold given their actions so far, instead of a single guess. Good players also weigh their own range: how their action looks across every hand they would play the same way.

In the marketThinking in distributions, not point estimates.

Strategy and Math See also: Game theory optimal (GTO), Bluff

Value bet

Also: Betting for value · Thin value

A bet made to be called by worse hands, where a bluff hopes better hands fold. The skill is in the size: as large as a worse hand will still call.

Strategy and Math See also: Bluff, Range

The part of a bet's value that comes from the chance opponents fold. A semi-bluff earns from both: its fold equity now and its equity when called.

FormulaEV of a bet = (chance they fold × pot) + (chance they call × EV when called)

Strategy and Math See also: Semi-bluff, Equity, Bluff

Game theory optimal (GTO)

Also: GTO · Equilibrium strategy · Nash equilibrium · Solver · Balanced play

A strategy no opponent can profit against by changing their own play, approximated in practice by solver software. It doesn't try to exploit anyone; it makes sure no one can exploit you.

In the marketAn efficient market: you earn from other people's mistakes, not from beating a fair price.

Strategy and Math See also: Exploitative play, Range

Exploitative play

Also: Exploit · Exploitative strategy

Departing from balanced play to profit from one opponent's habits: bluffing a player who folds too often, value betting one who calls too much. It earns more against weak players and leaves you open to being exploited back.

In the marketTrading a known mispricing: it pays until the other side adjusts.

Strategy and Math See also: Game theory optimal (GTO), Fish

ICM (Independent Chip Model)

Also: ICM · Independent Chip Model

A model that converts tournament chip stacks into shares of the prize pool. Because prizes are paid in steps, the chips you could lose are worth more than the chips you could win, so near the prizes players should risk fewer of them.

In the marketDiminishing marginal utility of money, made into a formula.

Strategy and Math See also: Tournament, Expected value (EV)

The Numbers Behind Every Casino Game

The vocabulary The Tables pages use to price a bet, measure the swings around that price and turn it into a cost per hour.

House edge

Also: Edge · House advantage · Player edge

The share of each bet the casino keeps on average over the long run, built in by paying winners less than the true odds. It is the price of the game, quoted on the amount first bet unless stated otherwise.

FormulaHouse edge = −(expected value of the bet ÷ amount bet)

ExampleOn a double-zero roulette wheel the edge is 5.26%: $100 a spin costs $5.26 a spin on average, though each spin wins or loses outright.

In the marketAn expense ratio: small, certain and charged on every bet, whatever the result.

The Numbers Behind Every Casino Game See also: True odds vs payout odds, Return to player (RTP), Element of risk, Cost per hour

Return to player (RTP)

Also: RTP · Return · Payback · Payback percentage

The share of money bet that a game pays back over the long run: 100% minus the house edge. Video poker and slots are quoted this way.

FormulaRTP = 100% − house edge

Example9/6 Jacks or Better returns 99.54% with perfect play: a 0.46% house edge.

The Numbers Behind Every Casino Game See also: House edge, Hold, 9/6

True odds vs payout odds

Also: True odds · Payout odds · To one · For one

True odds are the real chance of a result, as ways to lose against ways to win; payout odds are what the casino pays. The house edge lives in the gap. “5 to 1” returns your bet plus five; “5 for 1”, five in all.

ExampleA single number on a double-zero wheel: 37 ways to lose, 1 to win, so the true odds are 37 to 1. It pays 35 to 1.

The Numbers Behind Every Casino Game See also: House edge, Free odds, Inside bets

Vig

Also: Vigorish · Juice · Commission

A fee taken out of a bet or its winnings, instead of being built into the payout. Craps buy and lay bets and the baccarat Banker bet charge a 5% commission; in sports betting the word means the bookmaker's margin.

In the marketA broker's commission: charged on the trade, whoever turns out to be right.

The Numbers Behind Every Casino Game See also: Buy bet, Lay bet, Banker

Standard deviation

Also: SD · Sigma

Variance in money terms: the typical distance between a result and its expected value. The simulators on The Tables show it per bet, in units, and for the whole session.

FormulaSession SD = SD per bet × √(number of bets)

Example100 even-money bets with an SD of about 1 unit each: session SD ≈ 1 × √100 = 10 units, while the expected loss grows with every bet.

In the marketThe same math as scaling volatility with the square root of time.

The Numbers Behind Every Casino Game See also: Variance, Law of large numbers, Bankroll

Volatility

Also: High volatility · Low volatility · Slot volatility

How a game's payback is spread across its outcomes. A low-volatility game returns small amounts often; a high-volatility one holds much of its return in rare large hits, so long dry spells are normal.

ExampleAbout 2% of Jacks or Better's return is the royal flush, which shows up roughly once every 40,000 hands.

The Numbers Behind Every Casino Game See also: Variance, Hit frequency, Progressive jackpot

Risk of ruin

Also: RoR · Going broke

The chance of losing an entire bankroll before reaching a goal or the end of play. It rises with the house edge, with the game's variance and with the size of each bet relative to the bankroll.

In the marketA trader's blowup risk, and the reason position size matters as much as edge.

The Numbers Behind Every Casino Game See also: Bankroll, Variance, Betting system

Bankroll

Also: Unit · Betting unit · Base bet

Money set aside for gambling, apart from money needed for anything else. Measured in units, a player's standard bet, it decides how long the swings can be absorbed. The simulators count results in units and convert at the unit you enter.

In the marketRisk capital. Sizing each bet against it is position sizing; the Kelly criterion is the formal version.

The Numbers Behind Every Casino Game See also: Risk of ruin, Drawdown, Standard deviation

Cost per hour

Also: Hourly cost · Hands per hour · Pace · Bleed · Expected loss per hour

What a game costs in expectation for an hour of play: the house edge times the bet times the decisions per hour. Speed is a hidden multiplier, so pace matters as much as edge.

FormulaCost per hour = house edge × bet × decisions per hour

ExampleSlots: $2.50 a spin × 600 spins × 10% = $150 an hour. Blackjack: $25 a hand × 70 hands × 0.5% ≈ $9.

In the marketA low fee charged on high turnover can cost more than a high fee charged rarely.

The Numbers Behind Every Casino Game See also: House edge, Mini-baccarat, Penetration

Paytable

Also: Pay table · Pay schedule

The printed schedule of what each result pays. On video poker and side bets it sets the house edge, so two games that look identical can differ by several percentage points.

ExampleThree Card Poker's Pair Plus paying 4 to 1 on a flush (40-30-6-4-1) costs 2.32%; paying 3 to 1, it costs 7.28%.

In the marketA fee schedule, to be read like a fund's.

The Numbers Behind Every Casino Game See also: Full pay, Pair Plus, Side bet

Law of large numbers

Also: Long run · Bets until the edge is undeniable

Over many independent bets, the average result per bet settles toward its expected value. It is why the house edge is invisible in one night and certain for the casino, which books millions of bets. The simulators show how many bets that takes.

FormulaBets until the edge is undeniable ≈ (1.96 × SD per bet ÷ house edge)²

In the marketWhy a fund's fee is invisible in a week and unmistakable over a decade.

The Numbers Behind Every Casino Game See also: Standard deviation, Gambler's fallacy, Sample size

Comps

Also: Complimentaries · Player's club · Cash-back · Points · Mailers

Rewards a casino gives players based on how much they bet: points, cash-back, meals, rooms. They are a partial rebate on expected losses, not winnings; on video poker they are often worth more than the house edge itself.

The Numbers Behind Every Casino Game See also: Advantage play, Whale, Video poker

Side bet

Also: Bonus bet · Sucker bet

An optional extra wager beside the main bet, paid from its own paytable. Side bets usually carry a higher house edge than the game they are attached to, often several times higher.

ExampleBlackjack's Lucky Ladies runs about 17–25%, against about 0.5% for the main game played to the chart.

The Numbers Behind Every Casino Game See also: Blackjack side bets, Trips, Pair Plus

Betting system

Also: Martingale · Progression · Table maximum · Table limits

A rule for changing bet size based on past results, such as Martingale: double after every loss. No sequence of bets on a negative-edge game produces a positive edge; the table maximum makes sure the rare catastrophe arrives.

ExampleMartingale on a 5.26% wheel is still a 5.26% game, now with a small chance of a very large loss.

In the marketDoubling down on a losing position: the average doesn't move, the tail gets fatter.

The Numbers Behind Every Casino Game See also: Gambler's fallacy, Risk of ruin, House edge

Advantage play

Also: AP · Advantage player · Backed off · Back-off · Flat-bet

Methods that turn a game to a player edge by exploiting how it is run: card counting, hole-carding, full-pay video poker with cash-back, progressives near their ceiling. Most casinos can refuse such players: back them off the game, cap their bets or bar them.

In the marketAn arbitrage: real, small, and closed as soon as the other side notices.

The Numbers Behind Every Casino Game See also: Card counting, Hole-carding, Progressive jackpot, Edge sorting

Drawdown

Also: Biggest drawdown · Peak to trough

The largest drop from a high point to a later low within a session: how deep a bankroll sinks before it recovers or play ends. Our simulators report it for a typical session and the size 1 session in 20 reaches or exceeds.

In the marketThe same measure as a portfolio's peak-to-trough decline.

The Numbers Behind Every Casino Game See also: Bankroll, Variance, Risk of ruin

Blackjack

The player's choices, the rules on the felt that set the price, the count, and the variants that borrow the name.

Hit and stand

Also: Hit · Stand · Stay · Draw

The two basic choices: hit takes another card, stand keeps your total and ends your turn. The dealer has no choices; they follow the rule printed on the felt.

Blackjack See also: Bust, S17 and H17, Basic strategy

Bust

Also: Busting · Break

Going over 21, which loses at once. A player who busts loses even if the dealer busts afterward: that asymmetry is worth about 8% to the house before the player's options claw most of it back.

Blackjack See also: Hit and stand, Soft and hard hands, Push 22

Split

Also: Splitting · Splitting pairs · Resplit

Turning a starting pair into two separate hands, each with its own bet equal to the first. Each hand gets a second card and is played on its own.

Blackjack See also: DAS and RSA, Double down

Surrender

Also: Late surrender · Late surrender (LS)

Giving up a hand after the first two cards and getting half the bet back. Late surrender, the usual form, is allowed only after the dealer has checked for blackjack.

ExampleBasic strategy surrenders hard 16 and 15 against a dealer 10 where it is offered: losing half is the better outcome on average.

Blackjack See also: Basic strategy, Upcard, Index plays

A side bet, offered when the dealer shows an ace, that the hidden card is a ten. It pays 2 to 1 on up to half your bet, on roughly a 9-to-4 shot: about a 7.4% house edge in a six-deck game.

Blackjack See also: Even money, Index plays, Upcard

Even money

Also: 1 to 1 · Even-money bet

Any 1-to-1 payout. In blackjack, the offer to take 1 to 1 on your blackjack when the dealer shows an ace, instead of 3 to 2 with the risk of a push: the same bet as insurance, at the same cost.

Blackjack See also: Insurance, Blackjack (natural), Outside bets

Soft and hard hands

Also: Soft hand · Hard hand · Soft 17 · Hard 16 · Stiff

A soft hand counts an ace as 11 and can't bust on the next card, such as ace-6, a soft 17. Every other hand is hard. A hard 12 to 16 is a stiff: one more card can bust it.

Blackjack See also: S17 and H17, Bust, Basic strategy

Upcard

Also: Up card · Dealer upcard · Hole card · Peek

The dealer's face-up card; the other, face down, is the hole card. With an ace or a ten showing, the dealer in most games checks the hole card for blackjack, the peek, before the players act.

Blackjack See also: Basic strategy, Insurance, Double Exposure

3:2 vs 6:5

Also: 3 to 2 · 6 to 5 · 3:2 blackjack · 6:5 blackjack

What a natural pays. At 3 to 2 a $10 bet wins $15; at 6 to 5 it wins $12. The smaller payout adds about 1.4% to the house edge, roughly tripling the cost of the game.

In the marketA fee increase in the small print: same product, about three times the price.

Blackjack See also: Blackjack (natural), House edge, Even money

S17 and H17

Also: S17 · H17 · Dealer hits soft 17 · Dealer stands on soft 17 · Stands on all 17s

Whether the dealer stands on a soft 17 (S17) or hits it (H17); the felt says which. Hitting soft 17 adds about 0.22% to the house edge.

Blackjack See also: Soft and hard hands, Basic strategy

DAS and RSA

Also: DAS · Double after split · NDAS · RSA · Re-split aces · Resplit aces

Rule abbreviations for splits. DAS allows a double on a hand created by a split; without it the house edge rises by about 0.14%. RSA lets a player who splits aces and catches another ace split again.

Blackjack See also: Split, Double down, Spanish 21

Shoe

Also: Decks · Six-deck shoe · Eight-deck shoe

The box several decks are dealt from, typically six to eight in blackjack and eight in baccarat. Fewer decks favor the player slightly, but rules matter more: a single-deck game paying 6 to 5 is worse than an eight-deck game paying 3 to 2.

Blackjack See also: Penetration, 3:2 vs 6:5

Penetration

Also: Cut card · Deck penetration · Continuous shuffling machine · Continuous shuffler · CSM

How far into the shoe the dealer deals before reshuffling, marked by a cut card. Deep penetration helps counters. A continuous shuffling machine returns cards after every round, ending counting and speeding play by about 20%, which costs 20% more per hour.

ExampleThe Blackjack Trainer offers 50% to 85%. At 75% of a six-deck shoe, 4.5 decks are dealt before the shuffle.

Blackjack See also: Shoe, Card counting, Cost per hour

Basic strategy

Also: The chart · The book · Strategy card · Basic strategy chart

The mathematically best play for every player hand against every dealer upcard, given the table's rules. Played perfectly it leaves a house edge of roughly half a percent. Printed strategy cards are allowed at the table.

Blackjack See also: Index plays, House edge, Upcard

Card counting

Also: Counting cards · Counter · Hi-Lo · Bet spread · Betting ramp

Tracking dealt cards to know when the rest of the shoe is rich in tens and aces, which favors the player, and betting more then. Hi-Lo counts 2–6 as +1, tens and aces as −1. Legal without a device; most casinos can still bar counters.

ExampleAgainst a good game, a skilled counter's edge is about 0.5–1.5%, with large swings.

Blackjack See also: True count, Index plays, Penetration, Advantage play

True count

Also: TC · Running count · RC

The running count (the total of the count values of every card seen since the shuffle) divided by the decks left to deal. It measures how rich the rest of the shoe is in tens and aces, and drives a counter's bets and strategy changes.

FormulaTrue count = running count ÷ decks remaining

ExampleRunning count +6 with three decks left: +2. With one deck left: +6. Each point is worth roughly half a percent of edge.

Blackjack See also: Card counting, Index plays, Penetration

Index plays

Also: Illustrious 18 · Fab 4 · Index numbers · Deviations

Departures from basic strategy at set true counts, such as standing on 16 against a 10 at a true count of 0 or higher. The Illustrious 18 and the Fab 4 surrenders capture most of the count's playing value; insurance is the most valuable one.

Blackjack See also: True count, Basic strategy, Insurance

Blackjack side bets

Also: 21+3 · Perfect Pairs · Lucky Ladies

Optional bets on the first cards dealt. 21+3 pays when your two cards and the dealer's upcard make a flush, straight, three of a kind or straight flush; Perfect Pairs pays on a first-two-card pair; Lucky Ladies on a two-card 20.

ExampleTypical paytables: 21+3 about 3–7%, Perfect Pairs 6–11%, Lucky Ladies 17–25%, against about 0.5% for the main game.

Blackjack See also: Side bet, Paytable

Push 22

Also: Dealer 22 pushes · Push 22 side bet

The rule behind Free Bet Blackjack and Blackjack Switch: a dealer total of 22 ties every player hand still standing instead of busting. It is worth about 7% to the house before the games' gifts buy most of it back, and it changes the strategy.

ExampleFree Bet's Push 22 side bet, a wager on that dealer 22, costs 11.76%.

Blackjack See also: Free Bet Blackjack, Blackjack Switch, Bust

Free Bet Blackjack

Also: Free Bet · Lammer

The house funds free doubles on hard 9, 10 or 11 and free splits of any pair but tens, marked with a lammer: a win is paid on it, a loss costs only your own bet. The price is push 22. House edge 1.04%.

Blackjack See also: Push 22, Double down, Split

Blackjack Switch

Also: Switch

Two hands of equal size, with the right to swap their second cards. A blackjack pays even money, one made by switching counts as 21, and a dealer 22 pushes. House edge 0.58% with the full switching strategy, about 0.75% with the simple rule.

Blackjack See also: Push 22, Even money

Blackjack with the four tens removed from each deck (face cards stay), worth about 2% to the house, given back through rules and bonuses: player 21 always wins, late surrender, doubling on any number of cards. House edge 0.40% with S17.

Blackjack See also: DAS and RSA, S17 and H17, Basic strategy

Both dealer cards are dealt face up. In return the dealer wins ties except blackjack against blackjack, blackjack pays even money, and doubling and splitting are usually restricted. The edge runs from 0.26% to 1.47% depending on the posted rules.

Blackjack See also: Upcard, Even money

Usually single deck, with many gifts, such as surrender after doubling and an automatic win for six cards totaling 20 or less, paid for by one rule: blackjack pays even money, except in diamonds, where it pays 2 to 1. House edge 1.16% single deck.

Blackjack See also: 3:2 vs 6:5, Even money

First base and third base

Also: First base · Third base · Anchor

The first seat to the dealer's left, which acts first, and the last seat, which acts just before the dealer. Where you sit doesn't change your odds, and neither does how anyone else at the table plays.

Blackjack See also: Basic strategy, Hole-carding

Craps

The bets on the layout, from the pass line and its free odds to the one-roll propositions in the middle of the table.

Come-out roll

Also: Come-out · Natural · Craps · Crap out

The first roll of a new round. For pass-line bets, a 7 or 11 (a natural) wins, a 2, 3 or 12 (craps) loses, and any other number becomes the point.

Craps See also: Point, Pass line, Don't pass

Point

Also: Point number · Making the point

The number, 4, 5, 6, 8, 9 or 10, set by the come-out roll. The shooter keeps rolling until the point repeats, which wins for the pass line, or a 7 shows, which ends the round.

Craps See also: Come-out roll, Seven-out, Free odds

Pass line

Also: Pass · Pass line bet · Contract bet · Right bettor

The bet with the shooter: wins on a come-out 7 or 11 or a made point; loses on a come-out 2, 3 or 12 or a 7 before the point. It can't be removed once a point is set. House edge 1.41%.

Craps See also: Don't pass, Free odds, Come and don't come

Don't pass

Also: Don't pass bar · Bar 12 · Wrong bettor · Dark side

The bet against the shooter: on the come-out, 2 or 3 wins, 12 pushes (the bar 12), and 7 or 11 loses; after that it wins if a 7 comes before the point. House edge 1.36%, slightly better than pass and unpopular at the table.

Craps See also: Pass line, Come and don't come, Free odds

Come and don't come

Also: Come bet · Don't come · Don't come bet

Pass and don't pass bets made after the point is set. The next roll is the bet's own come-out, and any point number moves it to that number. Same edges as their line bets: 1.41% for come, 1.36% for don't come.

Craps See also: Pass line, Don't pass, Free odds

Free odds

Also: Odds bet · Taking odds · Laying odds · Lay odds · 3-4-5x odds

An extra bet behind a pass, come, don't pass or don't come bet once it has a number, paid at true odds: the only bet in the casino with no house edge. Tables cap it at a multiple of the line bet, such as 3-4-5x.

ExampleThe pass line alone costs 1.41%; with full 3-4-5x odds behind it, the edge on all the money bet falls to 0.37%.

In the marketA fee-free add-on sold only with a product that carries a fee.

Craps See also: True odds vs payout odds, Pass line, Point

Place bet

Also: Place 6 · Place 8 · Placing the numbers

A bet that a chosen number rolls before a 7, with no come-out needed. It pays less than true odds; 6 and 8 pay 7 to 6, so they go down in multiples of $6.

ExampleEdge 1.52% on 6 or 8, 4.00% on 5 or 9, 6.67% on 4 or 10.

Craps See also: Buy bet, Big 6 and Big 8, Working and off

Buy bet

Also: Buy · Buying the 4 · Buying the 10

A place bet paid at true odds, less a 5% commission charged either when it wins or when the bet goes down. Buying the 4 or 10 with the commission taken only on a win costs 1.67%.

Craps See also: Place bet, Vig, Lay bet

Lay bet

Also: Lay · Laying the 4 · Laying the 10

A bet that a 7 rolls before a chosen number, paid at true odds less 5% of the win. It works on every roll. Laying the 4 or 10 costs 2.44% when the commission is charged up front.

Craps See also: Buy bet, Vig, Don't pass

Field

Also: Field bet

A one-roll bet that wins on 2, 3, 4, 9, 10, 11 or 12 and loses on 5, 6, 7 or 8. Seven numbers win, but the four losers come up 20 times in 36.

ExampleEdge 5.56% when 2 and 12 pay double; 2.78% when 12 pays triple.

Craps See also: Proposition bets, House edge

Hardways

Also: Hard 4 · Hard 6 · Hard 8 · Hard 10 · Easy way

A bet that 4, 6, 8 or 10 rolls as a pair, such as 3 + 3 for hard 6, before it rolls any other way (the easy way) or a 7 shows.

ExampleEdge 9.09% on hard 6 or 8, 11.11% on hard 4 or 10.

Craps See also: Proposition bets, Working and off

Proposition bets

Also: Props · One-roll bets · Any seven · Any craps · Horn · C and E · C&E · World · Hi-lo

Long-shot bets in the middle of the layout, mostly settled in one roll: any seven, any craps (2, 3 or 12), a single 2, 3, 11 or 12, and bundles such as the horn (2, 3, 11, 12) and C and E (craps and eleven).

ExampleEdges run from 11.11% on any craps to 16.67% on any seven, a 1-in-6 shot paid 4 to 1: the worst common bet on a casino table.

Craps See also: Hardways, Field, Side bet

Seven-out

Also: Sevened out

A 7 rolled after a point is set. Pass, come, place and buy bets lose, the don't side wins, and the dice move to the next shooter.

Craps See also: Point, Shooter, Don't pass

Working and off

Also: Working · Off · Bets off · Called working

Whether a bet is live. Place and buy bets are usually off on the come-out unless called working, as are odds behind come bets. Hardways work on the come-out under the Las Vegas rule and are off under the Atlantic City rule.

Craps See also: Place bet, Hardways, Come-out roll

Dice control

Also: Dice setting · Controlled shooting

The claim that a practiced grip and soft throw can make 7s rarer than 1 roll in 6. No controlled study has shown a repeatable effect in a real casino; the dice must hit the textured back wall, which randomizes the bounce.

Craps See also: Advantage play, Shooter

Roulette and Baccarat

Two games with no playing decisions. In roulette the green pockets set the price; in baccarat, the side you back.

Double-zero wheel

Also: American roulette · Double zero · 00 · Triple-zero wheel · Triple zero · 000

A wheel with 38 pockets: 1 to 36, a zero and a double zero. The payouts are the same, so the edge nearly doubles, to 5.26% on every bet but the five-number bet. A triple-zero wheel, 39 pockets, costs 7.69%.

Roulette and Baccarat See also: Single-zero wheel, Five-number bet

Outside bets

Also: Red or black · Odd or even · High or low · Dozen · Column

Bets on groups of numbers around the grid: red or black, odd or even, and high or low pay even money; a dozen or a column pays 2 to 1. A zero loses them all, except even-money bets under la partage or en prison.

Roulette and Baccarat See also: Inside bets, La partage and en prison

Wheel bias

Also: Biased wheel · Visual ballistics

A physical flaw, such as a loose fret or a slight tilt, that makes some numbers come up more often than chance. Finding one takes thousands of recorded spins; precision-made wheels, leveled daily and logged spin by spin, have made it largely history.

Roulette and Baccarat See also: Advantage play, Gambler's fallacy

Banker

Also: Banker bet · Bank

The baccarat bet on the hand that draws last. It wins slightly more often than Player, about 45.9% of hands against 44.6%, so it pays even money less a 5% commission. House edge 1.06%.

Roulette and Baccarat See also: Player, Tie, Vig

Player

Also: Player bet

The baccarat bet on the hand that draws first, paid even money with no commission. House edge 1.24%. Neither hand belongs to the bettor; both are dealt by fixed rules.

Roulette and Baccarat See also: Banker, Third-card rule

Tie

Also: Tie bet

The baccarat bet that Banker and Player finish level. At the usual 8 to 1 it carries a 14.36% house edge; at 9 to 1, 4.84%.

Roulette and Baccarat See also: Banker, Player

Third-card rule

Also: Drawing rules · Tableau · Baccarat scoring

Baccarat hands count only the last digit of their total (7 + 8 = 15 = 5), tens and pictures as zero; closest to nine wins. A fixed table decides whether either hand draws a third card; no one at the table chooses.

Roulette and Baccarat See also: Banker, Player

Mini-baccarat

Also: Squeeze

The same game at a smaller table, with the dealer handling every card: 120–150 hands an hour against about 40 at the big table, where players squeeze cards to reveal them slowly. Same 1.06% on Banker, three to four times the cost per hour.

Roulette and Baccarat See also: Cost per hour, Banker

Commission-free baccarat

Also: EZ Baccarat · No-commission baccarat · Dragon 7 · Panda 8

Versions that drop the 5% Banker commission and instead make a winning Banker three-card 7 a push. The Banker edge stays about the same, roughly 1.02%; the side bets that come with it, Dragon 7 and Panda 8, cost 7.61% and 10.19%.

Roulette and Baccarat See also: Banker, Side bet

Reading tiny asymmetries in the printed backs of cards, after getting the dealer to turn the high cards around, to tell high from low before betting. Courts in the UK (2017) and New Jersey (2016) ruled it cheating or a breach of the gaming contract.

Roulette and Baccarat See also: Advantage play, Hole-carding

Video Poker and Slots

Machines that look alike and price very differently: video poker prints its return on the glass, a slot keeps it hidden.

9/6

Also: 9/6 Jacks or Better · 8/5 · 9/5 · 7/5 · 6/5

Shorthand for a Jacks or Better paytable: what it pays per coin for a full house and for a flush. 9/6 returns 99.54% with perfect play, a 0.46% edge; 8/5 returns 97.30%, a 2.70% edge, on an identical-looking screen.

Video Poker and Slots See also: Full pay, Return to player (RTP), Jacks or Better

Full pay

Also: Full-pay · Short pay · Short-pay

A machine carrying the best common version of its game's paytable, such as 9/6 Jacks or Better; a short-pay machine has one or more lines cut. Two side-by-side machines can differ by 3–5% in return.

Video Poker and Slots See also: 9/6, Paytable, Deuces Wild

Optimal strategy

Also: Perfect play · Video poker strategy

The hold for every dealt hand that maximizes a machine's long-run return, given its paytable. Some correct plays feel wrong, such as breaking a made flush to draw to a royal. Playing by guesswork costs 2–4% of return.

Video Poker and Slots See also: Video poker, Basic strategy

Deuces Wild

Also: Wild card

A video poker game in which every 2 is wild and stands for any card. Full-pay Deuces Wild returns 100.76% with perfect play, a player edge; full-pay versions are rare. Other video poker games, such as Double Bonus, pay more for four of a kind.

Video Poker and Slots See also: Full pay, Optimal strategy

Hold

Also: Slot hold · Loose · Tight · Loose slots

The share of money played that a machine keeps over time, the slot version of house edge; a loose machine holds less, a tight one more. The casino sets it and doesn't display it.

ExamplePublished average holds run from about 2–4% in high-limit rooms to 10–12% on penny machines.

Video Poker and Slots See also: Return to player (RTP), House edge, Payline

Progressive jackpot

Also: Progressive · Progressive meter · Must-hit-by progressive · Must hit by

A jackpot that grows by a slice of every bet until someone hits it, funded by the players who don't. A must-hit-by progressive pays before a stated ceiling, so near it the game can turn positive expectation; a high video poker royal meter can too.

Video Poker and Slots See also: Advantage play, Volatility

Carnival Games

Poker-flavored table games played against the dealer instead of other players: Ultimate Texas Hold'em and Three Card Poker.

Play bet (Ultimate Texas Hold'em)

Also: Raise 4x · 4x · Play bet

The one decision in Ultimate Texas Hold'em: raise 4x or 3x the ante before the flop, 2x after it, or 1x after the river, else fold. Raising early pays; never raising 4x lifts the edge from 2.19% to about 5% of the ante.

ExampleThe published strategy raises 4x with any pair but deuces, any ace, most kings and big queens.

Carnival Games See also: Ante and Blind (Ultimate Texas Hold'em), Element of risk, Preflop, flop, turn and river

Hole-carding

Also: Hole carding

Seeing a dealer's face-down card that a careless dealer exposes. One known card turns Ultimate Texas Hold'em or Three Card Poker into a player edge. In Nevada, seeing it with your own eyes and no device isn't cheating; casinos still remove such players.

Carnival Games See also: Advantage play, Upcard, Edge sorting

Table Talk

The slang of the card room: names for players, for luck, and for the state of mind this site is named after.

Tilt

Also: On tilt · Tilted · Steaming · Tilt control

Playing worse because emotion has taken over, usually after a bad beat or a losing run: chasing losses, betting bigger, calling when you know better. The cards cause the loss; tilt causes the damage after it. Noticing it and stopping is a skill.

In the marketRevenge trading: the loss is already sunk, and the next order is sized by anger instead of edge.

Table Talk See also: Bad beat, Run good and run bad, Bankroll

Degen

Also: Degenerate · Degenerate gambler

Short for degenerate gambler: someone who will bet on anything, at any odds, usually more than is wise. Among players it is often said with affection, and often about oneself.

Table Talk See also: Tilt, Whale

The nuts

Also: Nuts · Nut hand · Nut flush · Second nuts

The best possible hand given the cards on the board. The nut flush is the highest flush possible; the second nuts, the next best hand.

Table Talk See also: Hand rankings, Cooler

Bad beat

Also: Suckout · Sucked out

Losing a hand you were a strong favorite to win when an opponent catches a long-shot card. Seen from the winner's side, it is a suckout.

Table Talk See also: Cooler, Tilt, Equity

A hand in which two very strong hands meet and the loser couldn't reasonably have folded, such as a full house against four of a kind. Unlike a bad beat, no one played badly.

Table Talk See also: Bad beat, The nuts

Fish

Also: Donkey · Donk · Recreational player

A weak player who loses money over time, often without knowing it. Donkey, or donk, is the ruder version.

Table Talk See also: Shark, Whale, Exploitative play

Shark

Also: Pro · Reg · Regular

A strong player who wins by finding weaker ones and playing against them.

Table Talk See also: Fish, Grinder

A player who bets very large amounts, at poker or in the casino. Card rooms and casinos court whales with comps and private games; at the poker table the word usually means a big-money player who loses.

In the marketThe market's whale: big enough that their orders move the price.

Table Talk See also: Fish, Comps

Nit

Also: Rock · Nitty · Tight player

A very tight, cautious player who plays only premium hands and rarely bluffs. Hard to win a big pot from, and easy to read.

Table Talk See also: Range, Fish

A player who makes a living from poker by making the rounds of games, traveling wherever the action is.

Table Talk See also: Grinder, Shark

Run good and run bad

Also: Running good · Running bad · Upswing · Downswing · Run hot · Run cold

Results above or below expectation because of the cards, not the decisions. Separating how you ran from how you played is the first discipline of a serious player.

In the marketPerformance attribution: telling a manager's skill apart from the market's luck.

Table Talk See also: Variance, Expected value (EV), Sample size

Angle shooting

Also: Angle shoot · Angle shooter · Angling

Using tricks that skirt the rules to mislead opponents, such as acting as if to fold or hiding large chips behind small ones. Card rooms penalize it, and players remember it.

Table Talk See also: String bet, Betting actions

String bet

Also: String raise

Putting chips in with more than one forward motion without first announcing a raise. Card rooms treat it as a call, so no one can watch reactions before deciding how much to add. Saying “raise” first makes any amount clear.

Table Talk See also: Raise, Call, Angle shooting

A–Z

The fine print, table edition. Everything here is education and entertainment, not gambling advice, and no definition on this page is an invitation to go test it. Figures are the standard published game math the game pages use; the table in front of you may differ, and its posted rules win. If gambling stops being fun, that’s the game telling you something; help exists, and taking it is the +EV play.