The player's choices, the rules on the felt that set the price, the count, and the variants that borrow the name.
Also: Blackjack · Natural · Two-card 21
An ace and a ten-value card as your first two cards: a two-card 21. It beats any other 21 and traditionally pays 3 to 2.
Blackjack See also: 3:2 vs 6:5, Even money, Basic strategy
Also: Hit · Stand · Stay · Draw
The two basic choices: hit takes another card, stand keeps your total and ends your turn. The dealer has no choices; they follow the rule printed on the felt.
Blackjack See also: Bust, S17 and H17, Basic strategy
Going over 21, which loses at once. A player who busts loses even if the dealer busts afterward: that asymmetry is worth about 8% to the house before the player's options claw most of it back.
Blackjack See also: Hit and stand, Soft and hard hands, Push 22
Doubling your bet in exchange for exactly one more card. The chart doubles where the player is the favorite, such as 11 against a dealer 6.
Blackjack See also: Split, DAS and RSA, Basic strategy
Also: Splitting · Splitting pairs · Resplit
Turning a starting pair into two separate hands, each with its own bet equal to the first. Each hand gets a second card and is played on its own.
Blackjack See also: DAS and RSA, Double down
Also: Late surrender · Late surrender (LS)
Giving up a hand after the first two cards and getting half the bet back. Late surrender, the usual form, is allowed only after the dealer has checked for blackjack.
ExampleBasic strategy surrenders hard 16 and 15 against a dealer 10 where it is offered: losing half is the better outcome on average.
Blackjack See also: Basic strategy, Upcard, Index plays
A side bet, offered when the dealer shows an ace, that the hidden card is a ten. It pays 2 to 1 on up to half your bet, on roughly a 9-to-4 shot: about a 7.4% house edge in a six-deck game.
Blackjack See also: Even money, Index plays, Upcard
Also: 1 to 1 · Even-money bet
Any 1-to-1 payout. In blackjack, the offer to take 1 to 1 on your blackjack when the dealer shows an ace, instead of 3 to 2 with the risk of a push: the same bet as insurance, at the same cost.
Blackjack See also: Insurance, Blackjack (natural), Outside bets
Also: Soft hand · Hard hand · Soft 17 · Hard 16 · Stiff
A soft hand counts an ace as 11 and can't bust on the next card, such as ace-6, a soft 17. Every other hand is hard. A hard 12 to 16 is a stiff: one more card can bust it.
Blackjack See also: S17 and H17, Bust, Basic strategy
Also: Up card · Dealer upcard · Hole card · Peek
The dealer's face-up card; the other, face down, is the hole card. With an ace or a ten showing, the dealer in most games checks the hole card for blackjack, the peek, before the players act.
Blackjack See also: Basic strategy, Insurance, Double Exposure
Also: 3 to 2 · 6 to 5 · 3:2 blackjack · 6:5 blackjack
What a natural pays. At 3 to 2 a $10 bet wins $15; at 6 to 5 it wins $12. The smaller payout adds about 1.4% to the house edge, roughly tripling the cost of the game.
In the marketA fee increase in the small print: same product, about three times the price.
Blackjack See also: Blackjack (natural), House edge, Even money
Also: S17 · H17 · Dealer hits soft 17 · Dealer stands on soft 17 · Stands on all 17s
Whether the dealer stands on a soft 17 (S17) or hits it (H17); the felt says which. Hitting soft 17 adds about 0.22% to the house edge.
Blackjack See also: Soft and hard hands, Basic strategy
Also: DAS · Double after split · NDAS · RSA · Re-split aces · Resplit aces
Rule abbreviations for splits. DAS allows a double on a hand created by a split; without it the house edge rises by about 0.14%. RSA lets a player who splits aces and catches another ace split again.
Blackjack See also: Split, Double down, Spanish 21
Also: Decks · Six-deck shoe · Eight-deck shoe
The box several decks are dealt from, typically six to eight in blackjack and eight in baccarat. Fewer decks favor the player slightly, but rules matter more: a single-deck game paying 6 to 5 is worse than an eight-deck game paying 3 to 2.
Blackjack See also: Penetration, 3:2 vs 6:5
Also: Cut card · Deck penetration · Continuous shuffling machine · Continuous shuffler · CSM
How far into the shoe the dealer deals before reshuffling, marked by a cut card. Deep penetration helps counters. A continuous shuffling machine returns cards after every round, ending counting and speeding play by about 20%, which costs 20% more per hour.
ExampleThe Blackjack Trainer offers 50% to 85%. At 75% of a six-deck shoe, 4.5 decks are dealt before the shuffle.
Blackjack See also: Shoe, Card counting, Cost per hour
Also: The chart · The book · Strategy card · Basic strategy chart
The mathematically best play for every player hand against every dealer upcard, given the table's rules. Played perfectly it leaves a house edge of roughly half a percent. Printed strategy cards are allowed at the table.
Blackjack See also: Index plays, House edge, Upcard
Also: Counting cards · Counter · Hi-Lo · Bet spread · Betting ramp
Tracking dealt cards to know when the rest of the shoe is rich in tens and aces, which favors the player, and betting more then. Hi-Lo counts 2–6 as +1, tens and aces as −1. Legal without a device; most casinos can still bar counters.
ExampleAgainst a good game, a skilled counter's edge is about 0.5–1.5%, with large swings.
Blackjack See also: True count, Index plays, Penetration, Advantage play
Also: TC · Running count · RC
The running count (the total of the count values of every card seen since the shuffle) divided by the decks left to deal. It measures how rich the rest of the shoe is in tens and aces, and drives a counter's bets and strategy changes.
FormulaTrue count = running count ÷ decks remaining
ExampleRunning count +6 with three decks left: +2. With one deck left: +6. Each point is worth roughly half a percent of edge.
Blackjack See also: Card counting, Index plays, Penetration
Also: Illustrious 18 · Fab 4 · Index numbers · Deviations
Departures from basic strategy at set true counts, such as standing on 16 against a 10 at a true count of 0 or higher. The Illustrious 18 and the Fab 4 surrenders capture most of the count's playing value; insurance is the most valuable one.
Blackjack See also: True count, Basic strategy, Insurance
Also: 21+3 · Perfect Pairs · Lucky Ladies
Optional bets on the first cards dealt. 21+3 pays when your two cards and the dealer's upcard make a flush, straight, three of a kind or straight flush; Perfect Pairs pays on a first-two-card pair; Lucky Ladies on a two-card 20.
ExampleTypical paytables: 21+3 about 3–7%, Perfect Pairs 6–11%, Lucky Ladies 17–25%, against about 0.5% for the main game.
Blackjack See also: Side bet, Paytable
Also: Dealer 22 pushes · Push 22 side bet
The rule behind Free Bet Blackjack and Blackjack Switch: a dealer total of 22 ties every player hand still standing instead of busting. It is worth about 7% to the house before the games' gifts buy most of it back, and it changes the strategy.
ExampleFree Bet's Push 22 side bet, a wager on that dealer 22, costs 11.76%.
Blackjack See also: Free Bet Blackjack, Blackjack Switch, Bust
The house funds free doubles on hard 9, 10 or 11 and free splits of any pair but tens, marked with a lammer: a win is paid on it, a loss costs only your own bet. The price is push 22. House edge 1.04%.
Blackjack See also: Push 22, Double down, Split
Two hands of equal size, with the right to swap their second cards. A blackjack pays even money, one made by switching counts as 21, and a dealer 22 pushes. House edge 0.58% with the full switching strategy, about 0.75% with the simple rule.
Blackjack See also: Push 22, Even money
Blackjack with the four tens removed from each deck (face cards stay), worth about 2% to the house, given back through rules and bonuses: player 21 always wins, late surrender, doubling on any number of cards. House edge 0.40% with S17.
Blackjack See also: DAS and RSA, S17 and H17, Basic strategy
Both dealer cards are dealt face up. In return the dealer wins ties except blackjack against blackjack, blackjack pays even money, and doubling and splitting are usually restricted. The edge runs from 0.26% to 1.47% depending on the posted rules.
Blackjack See also: Upcard, Even money
Usually single deck, with many gifts, such as surrender after doubling and an automatic win for six cards totaling 20 or less, paid for by one rule: blackjack pays even money, except in diamonds, where it pays 2 to 1. House edge 1.16% single deck.
Blackjack See also: 3:2 vs 6:5, Even money
Also: First base · Third base · Anchor
The first seat to the dealer's left, which acts first, and the last seat, which acts just before the dealer. Where you sit doesn't change your odds, and neither does how anyone else at the table plays.
Blackjack See also: Basic strategy, Hole-carding